package net.minecraft.client.renderer; import com.mojang.blaze3d.vertex.ByteBufferBuilder; import it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap; import java.util.List; import java.util.Map; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.Util; @Environment(EnvType.CLIENT) public class SectionBufferBuilderPack implements AutoCloseable { private static final List RENDER_TYPES = RenderType.chunkBufferLayers(); public static final int TOTAL_BUFFERS_SIZE = RENDER_TYPES.stream().mapToInt(RenderType::bufferSize).sum(); private final Map buffers = Util.make(new Reference2ObjectArrayMap<>(RENDER_TYPES.size()), reference2ObjectArrayMap -> { for (RenderType renderType : RENDER_TYPES) { reference2ObjectArrayMap.put(renderType, new ByteBufferBuilder(renderType.bufferSize())); } }); public ByteBufferBuilder buffer(RenderType renderType) { return (ByteBufferBuilder)this.buffers.get(renderType); } public void clearAll() { this.buffers.values().forEach(ByteBufferBuilder::clear); } public void discardAll() { this.buffers.values().forEach(ByteBufferBuilder::discard); } public void close() { this.buffers.values().forEach(ByteBufferBuilder::close); } }