package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BannerFlagModel; import net.minecraft.client.model.BannerModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context; import net.minecraft.client.resources.model.Material; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.DyeColor; import net.minecraft.world.level.block.BannerBlock; import net.minecraft.world.level.block.WallBannerBlock; import net.minecraft.world.level.block.entity.BannerBlockEntity; import net.minecraft.world.level.block.entity.BannerPatternLayers; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.RotationSegment; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class BannerRenderer implements BlockEntityRenderer { private static final int MAX_PATTERNS = 16; private static final float SIZE = 0.6666667F; private final BannerModel standingModel; private final BannerModel wallModel; private final BannerFlagModel standingFlagModel; private final BannerFlagModel wallFlagModel; public BannerRenderer(Context context) { this(context.getModelSet()); } public BannerRenderer(EntityModelSet modelSet) { this.standingModel = new BannerModel(modelSet.bakeLayer(ModelLayers.STANDING_BANNER)); this.wallModel = new BannerModel(modelSet.bakeLayer(ModelLayers.WALL_BANNER)); this.standingFlagModel = new BannerFlagModel(modelSet.bakeLayer(ModelLayers.STANDING_BANNER_FLAG)); this.wallFlagModel = new BannerFlagModel(modelSet.bakeLayer(ModelLayers.WALL_BANNER_FLAG)); } public void render(BannerBlockEntity bannerBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j, Vec3 vec3) { BlockState blockState = bannerBlockEntity.getBlockState(); BannerModel bannerModel; BannerFlagModel bannerFlagModel; float g; if (blockState.getBlock() instanceof BannerBlock) { g = -RotationSegment.convertToDegrees((Integer)blockState.getValue(BannerBlock.ROTATION)); bannerModel = this.standingModel; bannerFlagModel = this.standingFlagModel; } else { g = -((Direction)blockState.getValue(WallBannerBlock.FACING)).toYRot(); bannerModel = this.wallModel; bannerFlagModel = this.wallFlagModel; } long l = bannerBlockEntity.getLevel().getGameTime(); BlockPos blockPos = bannerBlockEntity.getBlockPos(); float h = ((float)Math.floorMod(blockPos.getX() * 7 + blockPos.getY() * 9 + blockPos.getZ() * 13 + l, 100L) + f) / 100.0F; renderBanner(poseStack, multiBufferSource, i, j, g, bannerModel, bannerFlagModel, h, bannerBlockEntity.getBaseColor(), bannerBlockEntity.getPatterns()); } public void renderInHand( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, DyeColor baseColor, BannerPatternLayers patterns ) { renderBanner(poseStack, bufferSource, packedLight, packedOverlay, 0.0F, this.standingModel, this.standingFlagModel, 0.0F, baseColor, patterns); } private static void renderBanner( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, float rotation, BannerModel standingModel, BannerFlagModel standingFlagModel, float angle, DyeColor baseColor, BannerPatternLayers patterns ) { poseStack.pushPose(); poseStack.translate(0.5F, 0.0F, 0.5F); poseStack.mulPose(Axis.YP.rotationDegrees(rotation)); poseStack.scale(0.6666667F, -0.6666667F, -0.6666667F); standingModel.renderToBuffer(poseStack, ModelBakery.BANNER_BASE.buffer(bufferSource, RenderType::entitySolid), packedLight, packedOverlay); standingFlagModel.setupAnim(angle); renderPatterns(poseStack, bufferSource, packedLight, packedOverlay, standingFlagModel.root(), ModelBakery.BANNER_BASE, true, baseColor, patterns); poseStack.popPose(); } /** * @param banner if {@code true}, uses banner material; otherwise if {@code false} uses shield material */ public static void renderPatterns( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns ) { renderPatterns(poseStack, bufferSource, packedLight, packedOverlay, flagPart, flagMaterial, banner, baseColor, patterns, false, true); } public static void renderPatterns( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean withGlint, boolean noEntity ) { flagPart.render(poseStack, flagMaterial.buffer(bufferSource, RenderType::entitySolid, noEntity, withGlint), packedLight, packedOverlay); renderPatternLayer(poseStack, bufferSource, packedLight, packedOverlay, flagPart, banner ? Sheets.BANNER_BASE : Sheets.SHIELD_BASE, baseColor); for (int i = 0; i < 16 && i < patterns.layers().size(); i++) { BannerPatternLayers.Layer layer = (BannerPatternLayers.Layer)patterns.layers().get(i); Material material = banner ? Sheets.getBannerMaterial(layer.pattern()) : Sheets.getShieldMaterial(layer.pattern()); renderPatternLayer(poseStack, bufferSource, packedLight, packedOverlay, flagPart, material, layer.color()); } } private static void renderPatternLayer( PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color ) { int i = color.getTextureDiffuseColor(); flagPart.render(poseStack, material.buffer(buffer, RenderType::entityNoOutline), packedLight, packedOverlay, i); } }