package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BookModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.resources.model.Material; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.EnchantingTableBlockEntity; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class EnchantTableRenderer implements BlockEntityRenderer { /** * The texture for the book above the enchantment table. */ public static final Material BOOK_LOCATION = new Material(TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/enchanting_table_book")); private final BookModel bookModel; public EnchantTableRenderer(Context context) { this.bookModel = new BookModel(context.bakeLayer(ModelLayers.BOOK)); } public void render( EnchantingTableBlockEntity enchantingTableBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j, Vec3 vec3 ) { poseStack.pushPose(); poseStack.translate(0.5F, 0.75F, 0.5F); float g = enchantingTableBlockEntity.time + f; poseStack.translate(0.0F, 0.1F + Mth.sin(g * 0.1F) * 0.01F, 0.0F); float h = enchantingTableBlockEntity.rot - enchantingTableBlockEntity.oRot; while (h >= (float) Math.PI) { h -= (float) (Math.PI * 2); } while (h < (float) -Math.PI) { h += (float) (Math.PI * 2); } float k = enchantingTableBlockEntity.oRot + h * f; poseStack.mulPose(Axis.YP.rotation(-k)); poseStack.mulPose(Axis.ZP.rotationDegrees(80.0F)); float l = Mth.lerp(f, enchantingTableBlockEntity.oFlip, enchantingTableBlockEntity.flip); float m = Mth.frac(l + 0.25F) * 1.6F - 0.3F; float n = Mth.frac(l + 0.75F) * 1.6F - 0.3F; float o = Mth.lerp(f, enchantingTableBlockEntity.oOpen, enchantingTableBlockEntity.open); this.bookModel.setupAnim(g, Mth.clamp(m, 0.0F, 1.0F), Mth.clamp(n, 0.0F, 1.0F), o); VertexConsumer vertexConsumer = BOOK_LOCATION.buffer(multiBufferSource, RenderType::entitySolid); this.bookModel.renderToBuffer(poseStack, vertexConsumer, i, j); poseStack.popPose(); } }