package net.minecraft.client.renderer.blockentity; import com.google.common.collect.ImmutableMap; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import java.util.Map; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.Model; import net.minecraft.client.model.Model.Simple; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context; import net.minecraft.client.resources.model.Material; import net.minecraft.world.level.block.StandingSignBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class SignRenderer extends AbstractSignRenderer { private static final float RENDER_SCALE = 0.6666667F; private static final Vec3 TEXT_OFFSET = new Vec3(0.0, 0.33333334F, 0.046666667F); private final Map signModels; public SignRenderer(Context context) { super(context); this.signModels = (Map)WoodType.values() .collect( ImmutableMap.toImmutableMap( woodType -> woodType, woodType -> new SignRenderer.Models(createSignModel(context.getModelSet(), woodType, true), createSignModel(context.getModelSet(), woodType, false)) ) ); } @Override protected Model getSignModel(BlockState state, WoodType woodType) { SignRenderer.Models models = (SignRenderer.Models)this.signModels.get(woodType); return state.getBlock() instanceof StandingSignBlock ? models.standing() : models.wall(); } @Override protected Material getSignMaterial(WoodType woodType) { return Sheets.getSignMaterial(woodType); } @Override protected float getSignModelRenderScale() { return 0.6666667F; } @Override protected float getSignTextRenderScale() { return 0.6666667F; } private static void translateBase(PoseStack poseStack, float yRot) { poseStack.translate(0.5F, 0.5F, 0.5F); poseStack.mulPose(Axis.YP.rotationDegrees(yRot)); } @Override protected void translateSign(PoseStack poseStack, float yRot, BlockState state) { translateBase(poseStack, yRot); if (!(state.getBlock() instanceof StandingSignBlock)) { poseStack.translate(0.0F, -0.3125F, -0.4375F); } } @Override protected Vec3 getTextOffset() { return TEXT_OFFSET; } public static void renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) { poseStack.pushPose(); translateBase(poseStack, 0.0F); poseStack.scale(0.6666667F, -0.6666667F, -0.6666667F); VertexConsumer vertexConsumer = material.buffer(bufferSource, model::renderType); model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay); poseStack.popPose(); } public static Model createSignModel(EntityModelSet modelSet, WoodType woodType, boolean standingSign) { ModelLayerLocation modelLayerLocation = standingSign ? ModelLayers.createStandingSignModelName(woodType) : ModelLayers.createWallSignModelName(woodType); return new Simple(modelSet.bakeLayer(modelLayerLocation), RenderType::entityCutoutNoCull); } public static LayerDefinition createSignLayer(boolean standingSign) { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild("sign", CubeListBuilder.create().texOffs(0, 0).addBox(-12.0F, -14.0F, -1.0F, 24.0F, 12.0F, 2.0F), PartPose.ZERO); if (standingSign) { partDefinition.addOrReplaceChild("stick", CubeListBuilder.create().texOffs(0, 14).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 14.0F, 2.0F), PartPose.ZERO); } return LayerDefinition.create(meshDefinition, 64, 32); } @Environment(EnvType.CLIENT) record Models(Model standing, Model wall) { } }