package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.ArrowModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.state.ArrowRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.projectile.AbstractArrow; @Environment(EnvType.CLIENT) public abstract class ArrowRenderer extends EntityRenderer { private final ArrowModel model; public ArrowRenderer(Context context) { super(context); this.model = new ArrowModel(context.bakeLayer(ModelLayers.ARROW)); } public void render(S arrowRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) { poseStack.pushPose(); poseStack.mulPose(Axis.YP.rotationDegrees(arrowRenderState.yRot - 90.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(arrowRenderState.xRot)); VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entityCutout(this.getTextureLocation(arrowRenderState))); this.model.setupAnim(arrowRenderState); this.model.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY); poseStack.popPose(); super.render(arrowRenderState, poseStack, multiBufferSource, i); } protected abstract ResourceLocation getTextureLocation(S renderState); public void extractRenderState(T abstractArrow, S arrowRenderState, float f) { super.extractRenderState(abstractArrow, arrowRenderState, f); arrowRenderState.xRot = abstractArrow.getXRot(f); arrowRenderState.yRot = abstractArrow.getYRot(f); arrowRenderState.shake = abstractArrow.shakeTime - f; } }