package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BlazeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.monster.Blaze; @Environment(EnvType.CLIENT) public class BlazeRenderer extends MobRenderer { private static final ResourceLocation BLAZE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/blaze.png"); public BlazeRenderer(EntityRendererProvider.Context context) { super(context, new BlazeModel(context.bakeLayer(ModelLayers.BLAZE)), 0.5F); } protected int getBlockLightLevel(Blaze entity, BlockPos pos) { return 15; } @Override public ResourceLocation getTextureLocation(LivingEntityRenderState renderState) { return BLAZE_LOCATION; } public LivingEntityRenderState createRenderState() { return new LivingEntityRenderState(); } }