package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BreezeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.layers.BreezeEyesLayer; import net.minecraft.client.renderer.entity.layers.BreezeWindLayer; import net.minecraft.client.renderer.entity.state.BreezeRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.monster.breeze.Breeze; @Environment(EnvType.CLIENT) public class BreezeRenderer extends MobRenderer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/breeze/breeze.png"); public BreezeRenderer(EntityRendererProvider.Context context) { super(context, new BreezeModel(context.bakeLayer(ModelLayers.BREEZE)), 0.5F); this.addLayer(new BreezeWindLayer(context, this)); this.addLayer(new BreezeEyesLayer(this)); } public void render(BreezeRenderState breezeRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) { BreezeModel breezeModel = this.getModel(); enable(breezeModel, breezeModel.head(), breezeModel.rods()); super.render(breezeRenderState, poseStack, multiBufferSource, i); } public ResourceLocation getTextureLocation(BreezeRenderState breezeRenderState) { return TEXTURE_LOCATION; } public BreezeRenderState createRenderState() { return new BreezeRenderState(); } public void extractRenderState(Breeze breeze, BreezeRenderState breezeRenderState, float f) { super.extractRenderState(breeze, breezeRenderState, f); breezeRenderState.idle.copyFrom(breeze.idle); breezeRenderState.shoot.copyFrom(breeze.shoot); breezeRenderState.slide.copyFrom(breeze.slide); breezeRenderState.slideBack.copyFrom(breeze.slideBack); breezeRenderState.inhale.copyFrom(breeze.inhale); breezeRenderState.longJump.copyFrom(breeze.longJump); } public static BreezeModel enable(BreezeModel model, ModelPart... parts) { model.head().visible = false; model.eyes().visible = false; model.rods().visible = false; model.wind().visible = false; for (ModelPart modelPart : parts) { modelPart.visible = true; } return model; } }