package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.state.FireworkRocketRenderState; import net.minecraft.client.renderer.item.ItemModelResolver; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.world.entity.projectile.FireworkRocketEntity; import net.minecraft.world.item.ItemDisplayContext; @Environment(EnvType.CLIENT) public class FireworkEntityRenderer extends EntityRenderer { private final ItemModelResolver itemModelResolver; public FireworkEntityRenderer(Context context) { super(context); this.itemModelResolver = context.getItemModelResolver(); } public void render(FireworkRocketRenderState fireworkRocketRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) { poseStack.pushPose(); poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation()); if (fireworkRocketRenderState.isShotAtAngle) { poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(90.0F)); } fireworkRocketRenderState.item.render(poseStack, multiBufferSource, i, OverlayTexture.NO_OVERLAY); poseStack.popPose(); super.render(fireworkRocketRenderState, poseStack, multiBufferSource, i); } public FireworkRocketRenderState createRenderState() { return new FireworkRocketRenderState(); } public void extractRenderState(FireworkRocketEntity fireworkRocketEntity, FireworkRocketRenderState fireworkRocketRenderState, float f) { super.extractRenderState(fireworkRocketEntity, fireworkRocketRenderState, f); fireworkRocketRenderState.isShotAtAngle = fireworkRocketEntity.isShotAtAngle(); this.itemModelResolver.updateForNonLiving(fireworkRocketRenderState.item, fireworkRocketEntity.getItem(), ItemDisplayContext.GROUND, fireworkRocketEntity); } }