package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.culling.Frustum; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.state.FishingHookRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.FishingHook; import net.minecraft.world.item.FishingRodItem; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class FishingHookRenderer extends EntityRenderer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/fishing_hook.png"); private static final RenderType RENDER_TYPE = RenderType.entityCutout(TEXTURE_LOCATION); private static final double VIEW_BOBBING_SCALE = 960.0; public FishingHookRenderer(Context context) { super(context); } public boolean shouldRender(FishingHook fishingHook, Frustum frustum, double d, double e, double f) { return super.shouldRender(fishingHook, frustum, d, e, f) && fishingHook.getPlayerOwner() != null; } public void render(FishingHookRenderState fishingHookRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) { poseStack.pushPose(); poseStack.pushPose(); poseStack.scale(0.5F, 0.5F, 0.5F); poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation()); PoseStack.Pose pose = poseStack.last(); VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RENDER_TYPE); vertex(vertexConsumer, pose, i, 0.0F, 0, 0, 1); vertex(vertexConsumer, pose, i, 1.0F, 0, 1, 1); vertex(vertexConsumer, pose, i, 1.0F, 1, 1, 0); vertex(vertexConsumer, pose, i, 0.0F, 1, 0, 0); poseStack.popPose(); float f = (float)fishingHookRenderState.lineOriginOffset.x; float g = (float)fishingHookRenderState.lineOriginOffset.y; float h = (float)fishingHookRenderState.lineOriginOffset.z; VertexConsumer vertexConsumer2 = multiBufferSource.getBuffer(RenderType.lineStrip()); PoseStack.Pose pose2 = poseStack.last(); int j = 16; for (int k = 0; k <= 16; k++) { stringVertex(f, g, h, vertexConsumer2, pose2, fraction(k, 16), fraction(k + 1, 16)); } poseStack.popPose(); super.render(fishingHookRenderState, poseStack, multiBufferSource, i); } public static HumanoidArm getHoldingArm(Player player) { return player.getMainHandItem().getItem() instanceof FishingRodItem ? player.getMainArm() : player.getMainArm().getOpposite(); } private Vec3 getPlayerHandPos(Player player, float handAngle, float partialTick) { int i = getHoldingArm(player) == HumanoidArm.RIGHT ? 1 : -1; if (this.entityRenderDispatcher.options.getCameraType().isFirstPerson() && player == Minecraft.getInstance().player) { double l = 960.0 / this.entityRenderDispatcher.options.fov().get().intValue(); Vec3 vec3 = this.entityRenderDispatcher.camera.getNearPlane().getPointOnPlane(i * 0.525F, -0.1F).scale(l).yRot(handAngle * 0.5F).xRot(-handAngle * 0.7F); return player.getEyePosition(partialTick).add(vec3); } else { float f = Mth.lerp(partialTick, player.yBodyRotO, player.yBodyRot) * (float) (Math.PI / 180.0); double d = Mth.sin(f); double e = Mth.cos(f); float g = player.getScale(); double h = i * 0.35 * g; double j = 0.8 * g; float k = player.isCrouching() ? -0.1875F : 0.0F; return player.getEyePosition(partialTick).add(-e * h - d * j, k - 0.45 * g, -d * h + e * j); } } private static float fraction(int numerator, int denominator) { return (float)numerator / denominator; } private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, int packedLight, float x, int y, int u, int v) { consumer.addVertex(pose, x - 0.5F, y - 0.5F, 0.0F) .setColor(-1) .setUv(u, v) .setOverlay(OverlayTexture.NO_OVERLAY) .setLight(packedLight) .setNormal(pose, 0.0F, 1.0F, 0.0F); } private static void stringVertex(float x, float y, float z, VertexConsumer consumer, PoseStack.Pose pose, float stringFraction, float nextStringFraction) { float f = x * stringFraction; float g = y * (stringFraction * stringFraction + stringFraction) * 0.5F + 0.25F; float h = z * stringFraction; float i = x * nextStringFraction - f; float j = y * (nextStringFraction * nextStringFraction + nextStringFraction) * 0.5F + 0.25F - g; float k = z * nextStringFraction - h; float l = Mth.sqrt(i * i + j * j + k * k); i /= l; j /= l; k /= l; consumer.addVertex(pose, f, g, h).setColor(-16777216).setNormal(pose, i, j, k); } public FishingHookRenderState createRenderState() { return new FishingHookRenderState(); } public void extractRenderState(FishingHook fishingHook, FishingHookRenderState fishingHookRenderState, float f) { super.extractRenderState(fishingHook, fishingHookRenderState, f); Player player = fishingHook.getPlayerOwner(); if (player == null) { fishingHookRenderState.lineOriginOffset = Vec3.ZERO; } else { float g = player.getAttackAnim(f); float h = Mth.sin(Mth.sqrt(g) * (float) Math.PI); Vec3 vec3 = this.getPlayerHandPos(player, h, f); Vec3 vec32 = fishingHook.getPosition(f).add(0.0, 0.25, 0.0); fishingHookRenderState.lineOriginOffset = vec3.subtract(vec32); } } protected boolean affectedByCulling(FishingHook fishingHook) { return false; } }