package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.model.GuardianModel; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.culling.Frustum; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.state.GuardianRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.monster.Guardian; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; @Environment(EnvType.CLIENT) public class GuardianRenderer extends MobRenderer { private static final ResourceLocation GUARDIAN_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/guardian.png"); private static final ResourceLocation GUARDIAN_BEAM_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/guardian_beam.png"); private static final RenderType BEAM_RENDER_TYPE = RenderType.entityCutoutNoCull(GUARDIAN_BEAM_LOCATION); public GuardianRenderer(Context context) { this(context, 0.5F, ModelLayers.GUARDIAN); } protected GuardianRenderer(Context context, float shadowRadius, ModelLayerLocation layer) { super(context, new GuardianModel(context.bakeLayer(layer)), shadowRadius); } public boolean shouldRender(Guardian livingEntity, Frustum camera, double camX, double camY, double camZ) { if (super.shouldRender(livingEntity, camera, camX, camY, camZ)) { return true; } else { if (livingEntity.hasActiveAttackTarget()) { LivingEntity livingEntity2 = livingEntity.getActiveAttackTarget(); if (livingEntity2 != null) { Vec3 vec3 = this.getPosition(livingEntity2, livingEntity2.getBbHeight() * 0.5, 1.0F); Vec3 vec32 = this.getPosition(livingEntity, livingEntity.getEyeHeight(), 1.0F); return camera.isVisible(new AABB(vec32.x, vec32.y, vec32.z, vec3.x, vec3.y, vec3.z)); } } return false; } } private Vec3 getPosition(LivingEntity livingEntity, double yOffset, float partialTick) { double d = Mth.lerp((double)partialTick, livingEntity.xOld, livingEntity.getX()); double e = Mth.lerp((double)partialTick, livingEntity.yOld, livingEntity.getY()) + yOffset; double f = Mth.lerp((double)partialTick, livingEntity.zOld, livingEntity.getZ()); return new Vec3(d, e, f); } public void render(GuardianRenderState guardianRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) { super.render(guardianRenderState, poseStack, multiBufferSource, i); Vec3 vec3 = guardianRenderState.attackTargetPosition; if (vec3 != null) { float f = guardianRenderState.attackTime * 0.5F % 1.0F; poseStack.pushPose(); poseStack.translate(0.0F, guardianRenderState.eyeHeight, 0.0F); renderBeam( poseStack, multiBufferSource.getBuffer(BEAM_RENDER_TYPE), vec3.subtract(guardianRenderState.eyePosition), guardianRenderState.attackTime, guardianRenderState.attackScale, f ); poseStack.popPose(); } } private static void renderBeam(PoseStack poseStack, VertexConsumer buffer, Vec3 beamVector, float attackTime, float scale, float animationTime) { float f = (float)(beamVector.length() + 1.0); beamVector = beamVector.normalize(); float g = (float)Math.acos(beamVector.y); float h = (float) (Math.PI / 2) - (float)Math.atan2(beamVector.z, beamVector.x); poseStack.mulPose(Axis.YP.rotationDegrees(h * (180.0F / (float)Math.PI))); poseStack.mulPose(Axis.XP.rotationDegrees(g * (180.0F / (float)Math.PI))); float i = attackTime * 0.05F * -1.5F; float j = scale * scale; int k = 64 + (int)(j * 191.0F); int l = 32 + (int)(j * 191.0F); int m = 128 - (int)(j * 64.0F); float n = 0.2F; float o = 0.282F; float p = Mth.cos(i + (float) (Math.PI * 3.0 / 4.0)) * 0.282F; float q = Mth.sin(i + (float) (Math.PI * 3.0 / 4.0)) * 0.282F; float r = Mth.cos(i + (float) (Math.PI / 4)) * 0.282F; float s = Mth.sin(i + (float) (Math.PI / 4)) * 0.282F; float t = Mth.cos(i + ((float) Math.PI * 5.0F / 4.0F)) * 0.282F; float u = Mth.sin(i + ((float) Math.PI * 5.0F / 4.0F)) * 0.282F; float v = Mth.cos(i + ((float) Math.PI * 7.0F / 4.0F)) * 0.282F; float w = Mth.sin(i + ((float) Math.PI * 7.0F / 4.0F)) * 0.282F; float x = Mth.cos(i + (float) Math.PI) * 0.2F; float y = Mth.sin(i + (float) Math.PI) * 0.2F; float z = Mth.cos(i + 0.0F) * 0.2F; float aa = Mth.sin(i + 0.0F) * 0.2F; float ab = Mth.cos(i + (float) (Math.PI / 2)) * 0.2F; float ac = Mth.sin(i + (float) (Math.PI / 2)) * 0.2F; float ad = Mth.cos(i + (float) (Math.PI * 3.0 / 2.0)) * 0.2F; float ae = Mth.sin(i + (float) (Math.PI * 3.0 / 2.0)) * 0.2F; float ag = 0.0F; float ah = 0.4999F; float ai = -1.0F + animationTime; float aj = ai + f * 2.5F; PoseStack.Pose pose = poseStack.last(); vertex(buffer, pose, x, f, y, k, l, m, 0.4999F, aj); vertex(buffer, pose, x, 0.0F, y, k, l, m, 0.4999F, ai); vertex(buffer, pose, z, 0.0F, aa, k, l, m, 0.0F, ai); vertex(buffer, pose, z, f, aa, k, l, m, 0.0F, aj); vertex(buffer, pose, ab, f, ac, k, l, m, 0.4999F, aj); vertex(buffer, pose, ab, 0.0F, ac, k, l, m, 0.4999F, ai); vertex(buffer, pose, ad, 0.0F, ae, k, l, m, 0.0F, ai); vertex(buffer, pose, ad, f, ae, k, l, m, 0.0F, aj); float ak = Mth.floor(attackTime) % 2 == 0 ? 0.5F : 0.0F; vertex(buffer, pose, p, f, q, k, l, m, 0.5F, ak + 0.5F); vertex(buffer, pose, r, f, s, k, l, m, 1.0F, ak + 0.5F); vertex(buffer, pose, v, f, w, k, l, m, 1.0F, ak); vertex(buffer, pose, t, f, u, k, l, m, 0.5F, ak); } private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, float x, float y, float z, int red, int green, int blue, float u, float v) { consumer.addVertex(pose, x, y, z) .setColor(red, green, blue, 255) .setUv(u, v) .setOverlay(OverlayTexture.NO_OVERLAY) .setLight(15728880) .setNormal(pose, 0.0F, 1.0F, 0.0F); } public ResourceLocation getTextureLocation(GuardianRenderState guardianRenderState) { return GUARDIAN_LOCATION; } public GuardianRenderState createRenderState() { return new GuardianRenderState(); } public void extractRenderState(Guardian guardian, GuardianRenderState guardianRenderState, float f) { super.extractRenderState(guardian, guardianRenderState, f); guardianRenderState.spikesAnimation = guardian.getSpikesAnimation(f); guardianRenderState.tailAnimation = guardian.getTailAnimation(f); guardianRenderState.eyePosition = guardian.getEyePosition(f); Entity entity = getEntityToLookAt(guardian); if (entity != null) { guardianRenderState.lookDirection = guardian.getViewVector(f); guardianRenderState.lookAtPosition = entity.getEyePosition(f); } else { guardianRenderState.lookDirection = null; guardianRenderState.lookAtPosition = null; } LivingEntity livingEntity = guardian.getActiveAttackTarget(); if (livingEntity != null) { guardianRenderState.attackScale = guardian.getAttackAnimationScale(f); guardianRenderState.attackTime = guardian.getClientSideAttackTime() + f; guardianRenderState.attackTargetPosition = this.getPosition(livingEntity, livingEntity.getBbHeight() * 0.5, f); } else { guardianRenderState.attackTargetPosition = null; } } @Nullable private static Entity getEntityToLookAt(Guardian guardian) { Entity entity = Minecraft.getInstance().getCameraEntity(); return (Entity)(guardian.hasActiveAttackTarget() ? guardian.getActiveAttackTarget() : entity); } }