package net.minecraft.client.renderer.entity; import com.google.common.collect.Maps; import java.util.Map; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EquineSaddleModel; import net.minecraft.client.model.HorseModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.layers.HorseMarkingLayer; import net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer; import net.minecraft.client.renderer.entity.state.HorseRenderState; import net.minecraft.client.resources.model.EquipmentClientInfo; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.animal.horse.Horse; import net.minecraft.world.entity.animal.horse.Variant; @Environment(EnvType.CLIENT) public final class HorseRenderer extends AbstractHorseRenderer { private static final Map LOCATION_BY_VARIANT = Maps.newEnumMap( Map.of( Variant.WHITE, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_white.png"), Variant.CREAMY, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_creamy.png"), Variant.CHESTNUT, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_chestnut.png"), Variant.BROWN, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_brown.png"), Variant.BLACK, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_black.png"), Variant.GRAY, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_gray.png"), Variant.DARK_BROWN, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_darkbrown.png") ) ); public HorseRenderer(Context context) { super(context, new HorseModel(context.bakeLayer(ModelLayers.HORSE)), new HorseModel(context.bakeLayer(ModelLayers.HORSE_BABY))); this.addLayer(new HorseMarkingLayer(this)); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.HORSE_BODY, horseRenderState -> horseRenderState.bodyArmorItem, new HorseModel(context.bakeLayer(ModelLayers.HORSE_ARMOR)), new HorseModel(context.bakeLayer(ModelLayers.HORSE_BABY_ARMOR)) ) ); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.HORSE_SADDLE, horseRenderState -> horseRenderState.saddle, new EquineSaddleModel(context.bakeLayer(ModelLayers.HORSE_SADDLE)), new EquineSaddleModel(context.bakeLayer(ModelLayers.HORSE_BABY_SADDLE)) ) ); } public ResourceLocation getTextureLocation(HorseRenderState horseRenderState) { return (ResourceLocation)LOCATION_BY_VARIANT.get(horseRenderState.variant); } public HorseRenderState createRenderState() { return new HorseRenderState(); } public void extractRenderState(Horse horse, HorseRenderState horseRenderState, float f) { super.extractRenderState(horse, horseRenderState, f); horseRenderState.variant = horse.getVariant(); horseRenderState.markings = horse.getMarkings(); horseRenderState.bodyArmorItem = horse.getBodyArmorItem().copy(); } }