package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.IronGolemModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.layers.IronGolemCrackinessLayer; import net.minecraft.client.renderer.entity.layers.IronGolemFlowerLayer; import net.minecraft.client.renderer.entity.state.IronGolemRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.animal.IronGolem; @Environment(EnvType.CLIENT) public class IronGolemRenderer extends MobRenderer { private static final ResourceLocation GOLEM_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/iron_golem/iron_golem.png"); public IronGolemRenderer(Context context) { super(context, new IronGolemModel(context.bakeLayer(ModelLayers.IRON_GOLEM)), 0.7F); this.addLayer(new IronGolemCrackinessLayer(this)); this.addLayer(new IronGolemFlowerLayer(this, context.getBlockRenderDispatcher())); } public ResourceLocation getTextureLocation(IronGolemRenderState ironGolemRenderState) { return GOLEM_LOCATION; } public IronGolemRenderState createRenderState() { return new IronGolemRenderState(); } public void extractRenderState(IronGolem ironGolem, IronGolemRenderState ironGolemRenderState, float f) { super.extractRenderState(ironGolem, ironGolemRenderState, f); ironGolemRenderState.attackTicksRemaining = ironGolem.getAttackAnimationTick() > 0.0F ? ironGolem.getAttackAnimationTick() - f : 0.0F; ironGolemRenderState.offerFlowerTick = ironGolem.getOfferFlowerTick(); ironGolemRenderState.crackiness = ironGolem.getCrackiness(); } protected void setupRotations(IronGolemRenderState ironGolemRenderState, PoseStack poseStack, float f, float g) { super.setupRotations(ironGolemRenderState, poseStack, f, g); if (!(ironGolemRenderState.walkAnimationSpeed < 0.01)) { float h = 13.0F; float i = ironGolemRenderState.walkAnimationPos + 6.0F; float j = (Math.abs(i % 13.0F - 6.5F) - 3.25F) / 3.25F; poseStack.mulPose(Axis.ZP.rotationDegrees(6.5F * j)); } } }