package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.StriderModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer; import net.minecraft.client.renderer.entity.state.StriderRenderState; import net.minecraft.client.resources.model.EquipmentClientInfo; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.monster.Strider; @Environment(EnvType.CLIENT) public class StriderRenderer extends AgeableMobRenderer { private static final ResourceLocation STRIDER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/strider/strider.png"); private static final ResourceLocation COLD_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/strider/strider_cold.png"); private static final float SHADOW_RADIUS = 0.5F; public StriderRenderer(Context context) { super(context, new StriderModel(context.bakeLayer(ModelLayers.STRIDER)), new StriderModel(context.bakeLayer(ModelLayers.STRIDER_BABY)), 0.5F); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.STRIDER_SADDLE, striderRenderState -> striderRenderState.saddle, new StriderModel(context.bakeLayer(ModelLayers.STRIDER_SADDLE)), new StriderModel(context.bakeLayer(ModelLayers.STRIDER_BABY_SADDLE)) ) ); } public ResourceLocation getTextureLocation(StriderRenderState striderRenderState) { return striderRenderState.isSuffocating ? COLD_LOCATION : STRIDER_LOCATION; } protected float getShadowRadius(StriderRenderState striderRenderState) { float f = super.getShadowRadius(striderRenderState); return striderRenderState.isBaby ? f * 0.5F : f; } public StriderRenderState createRenderState() { return new StriderRenderState(); } public void extractRenderState(Strider strider, StriderRenderState striderRenderState, float f) { super.extractRenderState(strider, striderRenderState, f); striderRenderState.saddle = strider.getItemBySlot(EquipmentSlot.SADDLE).copy(); striderRenderState.isSuffocating = strider.isSuffocating(); striderRenderState.isRidden = strider.isVehicle(); } protected boolean isShaking(StriderRenderState striderRenderState) { return super.isShaking(striderRenderState) || striderRenderState.isSuffocating; } }