package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.VillagerModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer; import net.minecraft.client.renderer.entity.layers.CustomHeadLayer; import net.minecraft.client.renderer.entity.state.HoldingEntityRenderState; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.npc.WanderingTrader; @Environment(EnvType.CLIENT) public class WanderingTraderRenderer extends MobRenderer { private static final ResourceLocation VILLAGER_BASE_SKIN = ResourceLocation.withDefaultNamespace("textures/entity/wandering_trader.png"); public WanderingTraderRenderer(EntityRendererProvider.Context context) { super(context, new VillagerModel(context.bakeLayer(ModelLayers.WANDERING_TRADER)), 0.5F); this.addLayer(new CustomHeadLayer<>(this, context.getModelSet())); this.addLayer(new CrossedArmsItemLayer<>(this)); } public ResourceLocation getTextureLocation(VillagerRenderState villagerRenderState) { return VILLAGER_BASE_SKIN; } public VillagerRenderState createRenderState() { return new VillagerRenderState(); } public void extractRenderState(WanderingTrader wanderingTrader, VillagerRenderState villagerRenderState, float f) { super.extractRenderState(wanderingTrader, villagerRenderState, f); HoldingEntityRenderState.extractHoldingEntityRenderState(wanderingTrader, villagerRenderState, this.itemModelResolver); villagerRenderState.isUnhappy = wanderingTrader.getUnhappyCounter() > 0; } }