package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.WardenModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer; import net.minecraft.client.renderer.entity.state.WardenRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.monster.warden.Warden; @Environment(EnvType.CLIENT) public class WardenRenderer extends MobRenderer { private static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden.png"); private static final ResourceLocation BIOLUMINESCENT_LAYER_TEXTURE = ResourceLocation.withDefaultNamespace( "textures/entity/warden/warden_bioluminescent_layer.png" ); private static final ResourceLocation HEART_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_heart.png"); private static final ResourceLocation PULSATING_SPOTS_TEXTURE_1 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_1.png"); private static final ResourceLocation PULSATING_SPOTS_TEXTURE_2 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_2.png"); public WardenRenderer(EntityRendererProvider.Context context) { super(context, new WardenModel(context.bakeLayer(ModelLayers.WARDEN)), 0.9F); this.addLayer( new LivingEntityEmissiveLayer<>( this, BIOLUMINESCENT_LAYER_TEXTURE, (wardenRenderState, f) -> 1.0F, WardenModel::getBioluminescentLayerModelParts, RenderType::entityTranslucentEmissive, false ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, PULSATING_SPOTS_TEXTURE_1, (wardenRenderState, f) -> Math.max(0.0F, Mth.cos(f * 0.045F) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts, RenderType::entityTranslucentEmissive, false ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, PULSATING_SPOTS_TEXTURE_2, (wardenRenderState, f) -> Math.max(0.0F, Mth.cos(f * 0.045F + (float) Math.PI) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts, RenderType::entityTranslucentEmissive, false ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, TEXTURE, (wardenRenderState, f) -> wardenRenderState.tendrilAnimation, WardenModel::getTendrilsLayerModelParts, RenderType::entityTranslucentEmissive, false ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, HEART_TEXTURE, (wardenRenderState, f) -> wardenRenderState.heartAnimation, WardenModel::getHeartLayerModelParts, RenderType::entityTranslucentEmissive, false ) ); } public ResourceLocation getTextureLocation(WardenRenderState wardenRenderState) { return TEXTURE; } public WardenRenderState createRenderState() { return new WardenRenderState(); } public void extractRenderState(Warden warden, WardenRenderState wardenRenderState, float f) { super.extractRenderState(warden, wardenRenderState, f); wardenRenderState.tendrilAnimation = warden.getTendrilAnimation(f); wardenRenderState.heartAnimation = warden.getHeartAnimation(f); wardenRenderState.roarAnimationState.copyFrom(warden.roarAnimationState); wardenRenderState.sniffAnimationState.copyFrom(warden.sniffAnimationState); wardenRenderState.emergeAnimationState.copyFrom(warden.emergeAnimationState); wardenRenderState.diggingAnimationState.copyFrom(warden.diggingAnimationState); wardenRenderState.attackAnimationState.copyFrom(warden.attackAnimationState); wardenRenderState.sonicBoomAnimationState.copyFrom(warden.sonicBoomAnimationState); } }