package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.WindChargeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.EntityRendererProvider.Context; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.projectile.windcharge.AbstractWindCharge; @Environment(EnvType.CLIENT) public class WindChargeRenderer extends EntityRenderer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/projectiles/wind_charge.png"); private final WindChargeModel model; public WindChargeRenderer(Context context) { super(context); this.model = new WindChargeModel(context.bakeLayer(ModelLayers.WIND_CHARGE)); } @Override public void render(EntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(renderState.ageInTicks) % 1.0F, 0.0F)); this.model.setupAnim(renderState); this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); super.render(renderState, poseStack, bufferSource, packedLight); } protected float xOffset(float tickCount) { return tickCount * 0.03F; } @Override public EntityRenderState createRenderState() { return new EntityRenderState(); } }