package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BreezeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.BreezeRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.BreezeRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; @Environment(EnvType.CLIENT) public class BreezeWindLayer extends RenderLayer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/breeze/breeze_wind.png"); private final BreezeModel model; public BreezeWindLayer(EntityRendererProvider.Context context, RenderLayerParent renderer) { super(renderer); this.model = new BreezeModel(context.bakeLayer(ModelLayers.BREEZE_WIND)); } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, BreezeRenderState breezeRenderState, float f, float g) { VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(breezeRenderState.ageInTicks) % 1.0F, 0.0F)); this.model.setupAnim(breezeRenderState); BreezeRenderer.enable(this.model, this.model.wind()).renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY); } private float xOffset(float tickCount) { return tickCount * 0.02F; } }