package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.PlayerCapeModel; import net.minecraft.client.model.PlayerModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.PlayerRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.resources.PlayerSkin; import net.minecraft.client.resources.model.EquipmentAssetManager; import net.minecraft.client.resources.model.EquipmentClientInfo; import net.minecraft.core.component.DataComponents; import net.minecraft.resources.ResourceKey; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.equipment.EquipmentAsset; import net.minecraft.world.item.equipment.Equippable; @Environment(EnvType.CLIENT) public class CapeLayer extends RenderLayer { private final HumanoidModel model; private final EquipmentAssetManager equipmentAssets; public CapeLayer(RenderLayerParent renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) { super(renderer); this.model = new PlayerCapeModel<>(modelSet.bakeLayer(ModelLayers.PLAYER_CAPE)); this.equipmentAssets = equipmentAssets; } private boolean hasLayer(ItemStack stack, EquipmentClientInfo.LayerType layer) { Equippable equippable = stack.get(DataComponents.EQUIPPABLE); if (equippable != null && !equippable.assetId().isEmpty()) { EquipmentClientInfo equipmentClientInfo = this.equipmentAssets.get((ResourceKey)equippable.assetId().get()); return !equipmentClientInfo.getLayers(layer).isEmpty(); } else { return false; } } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, PlayerRenderState playerRenderState, float f, float g) { if (!playerRenderState.isInvisible && playerRenderState.showCape) { PlayerSkin playerSkin = playerRenderState.skin; if (playerSkin.capeTexture() != null) { if (!this.hasLayer(playerRenderState.chestEquipment, EquipmentClientInfo.LayerType.WINGS)) { poseStack.pushPose(); if (this.hasLayer(playerRenderState.chestEquipment, EquipmentClientInfo.LayerType.HUMANOID)) { poseStack.translate(0.0F, -0.053125F, 0.06875F); } VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entitySolid(playerSkin.capeTexture())); this.getParentModel().copyPropertiesTo(this.model); this.model.setupAnim(playerRenderState); this.model.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY); poseStack.popPose(); } } } } }