package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.PlayerEarsModel; import net.minecraft.client.model.PlayerModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.LivingEntityRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.PlayerRenderState; @Environment(EnvType.CLIENT) public class Deadmau5EarsLayer extends RenderLayer { private final HumanoidModel model; public Deadmau5EarsLayer(RenderLayerParent renderer, EntityModelSet modelSet) { super(renderer); this.model = new PlayerEarsModel(modelSet.bakeLayer(ModelLayers.PLAYER_EARS)); } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, PlayerRenderState playerRenderState, float f, float g) { if ("deadmau5".equals(playerRenderState.name) && !playerRenderState.isInvisible) { VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entitySolid(playerRenderState.skin.texture())); int j = LivingEntityRenderer.getOverlayCoords(playerRenderState, 0.0F); this.getParentModel().copyPropertiesTo(this.model); this.model.setupAnim(playerRenderState); this.model.renderToBuffer(poseStack, vertexConsumer, i, j); } } }