package net.minecraft.client.renderer.entity.layers; import com.google.common.collect.Maps; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import java.util.Map; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.HorseModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.LivingEntityRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.HorseRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.animal.horse.Markings; @Environment(EnvType.CLIENT) public class HorseMarkingLayer extends RenderLayer { private static final ResourceLocation INVISIBLE_TEXTURE = ResourceLocation.withDefaultNamespace("invisible"); private static final Map LOCATION_BY_MARKINGS = Maps.newEnumMap( Map.of( Markings.NONE, INVISIBLE_TEXTURE, Markings.WHITE, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_markings_white.png"), Markings.WHITE_FIELD, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_markings_whitefield.png"), Markings.WHITE_DOTS, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_markings_whitedots.png"), Markings.BLACK_DOTS, ResourceLocation.withDefaultNamespace("textures/entity/horse/horse_markings_blackdots.png") ) ); public HorseMarkingLayer(RenderLayerParent renderLayerParent) { super(renderLayerParent); } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, HorseRenderState horseRenderState, float f, float g) { ResourceLocation resourceLocation = (ResourceLocation)LOCATION_BY_MARKINGS.get(horseRenderState.markings); if (resourceLocation != INVISIBLE_TEXTURE && !horseRenderState.isInvisible) { VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entityTranslucent(resourceLocation)); this.getParentModel().renderToBuffer(poseStack, vertexConsumer, i, LivingEntityRenderer.getOverlayCoords(horseRenderState, 0.0F)); } } }