package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.SheepFurModel; import net.minecraft.client.model.SheepModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.LivingEntityRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.SheepRenderState; import net.minecraft.resources.ResourceLocation; @Environment(EnvType.CLIENT) public class SheepWoolLayer extends RenderLayer { private static final ResourceLocation SHEEP_WOOL_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/sheep/sheep_wool.png"); private final EntityModel adultModel; private final EntityModel babyModel; public SheepWoolLayer(RenderLayerParent renderer, EntityModelSet modelSet) { super(renderer); this.adultModel = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_WOOL)); this.babyModel = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_BABY_WOOL)); } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, SheepRenderState sheepRenderState, float f, float g) { if (!sheepRenderState.isSheared) { EntityModel entityModel = sheepRenderState.isBaby ? this.babyModel : this.adultModel; if (sheepRenderState.isInvisible) { if (sheepRenderState.appearsGlowing) { entityModel.setupAnim(sheepRenderState); VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.outline(SHEEP_WOOL_LOCATION)); entityModel.renderToBuffer(poseStack, vertexConsumer, i, LivingEntityRenderer.getOverlayCoords(sheepRenderState, 0.0F), -16777216); } } else { coloredCutoutModelCopyLayerRender(entityModel, SHEEP_WOOL_LOCATION, poseStack, multiBufferSource, i, sheepRenderState, sheepRenderState.getWoolColor()); } } } }