package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.PlayerModel; import net.minecraft.client.model.SpinAttackEffectModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.PlayerRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; @Environment(EnvType.CLIENT) public class SpinAttackEffectLayer extends RenderLayer { public static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/trident_riptide.png"); private final SpinAttackEffectModel model; public SpinAttackEffectLayer(RenderLayerParent renderer, EntityModelSet modelSet) { super(renderer); this.model = new SpinAttackEffectModel(modelSet.bakeLayer(ModelLayers.PLAYER_SPIN_ATTACK)); } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, PlayerRenderState playerRenderState, float f, float g) { if (playerRenderState.isAutoSpinAttack) { VertexConsumer vertexConsumer = multiBufferSource.getBuffer(this.model.renderType(TEXTURE)); this.model.setupAnim(playerRenderState); this.model.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY); } } }