package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.AnimationState; @Environment(EnvType.CLIENT) public class ArmadilloRenderState extends LivingEntityRenderState { public boolean isHidingInShell; public final AnimationState rollOutAnimationState = new AnimationState(); public final AnimationState rollUpAnimationState = new AnimationState(); public final AnimationState peekAnimationState = new AnimationState(); }