package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.HumanoidModel.ArmPose; import net.minecraft.client.renderer.item.ItemModelResolver; import net.minecraft.client.renderer.item.ItemStackRenderState; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ItemDisplayContext; @Environment(EnvType.CLIENT) public class ArmedEntityRenderState extends LivingEntityRenderState { public HumanoidArm mainArm = HumanoidArm.RIGHT; public ArmPose rightArmPose = ArmPose.EMPTY; public final ItemStackRenderState rightHandItem = new ItemStackRenderState(); public ArmPose leftArmPose = ArmPose.EMPTY; public final ItemStackRenderState leftHandItem = new ItemStackRenderState(); public ItemStackRenderState getMainHandItem() { return this.mainArm == HumanoidArm.RIGHT ? this.rightHandItem : this.leftHandItem; } public static void extractArmedEntityRenderState(LivingEntity entity, ArmedEntityRenderState reusedState, ItemModelResolver itemModelResolver) { reusedState.mainArm = entity.getMainArm(); itemModelResolver.updateForLiving(reusedState.rightHandItem, entity.getItemHeldByArm(HumanoidArm.RIGHT), ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, entity); itemModelResolver.updateForLiving(reusedState.leftHandItem, entity.getItemHeldByArm(HumanoidArm.LEFT), ItemDisplayContext.THIRD_PERSON_LEFT_HAND, entity); } }