package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.core.Rotations; import net.minecraft.world.entity.decoration.ArmorStand; @Environment(EnvType.CLIENT) public class ArmorStandRenderState extends HumanoidRenderState { public float yRot; public float wiggle; public boolean isMarker; public boolean isSmall; public boolean showArms; public boolean showBasePlate = true; public Rotations headPose = ArmorStand.DEFAULT_HEAD_POSE; public Rotations bodyPose = ArmorStand.DEFAULT_BODY_POSE; public Rotations leftArmPose = ArmorStand.DEFAULT_LEFT_ARM_POSE; public Rotations rightArmPose = ArmorStand.DEFAULT_RIGHT_ARM_POSE; public Rotations leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE; public Rotations rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE; }