package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.AnimationState; @Environment(EnvType.CLIENT) public class BatRenderState extends LivingEntityRenderState { public boolean isResting; public final AnimationState flyAnimationState = new AnimationState(); public final AnimationState restAnimationState = new AnimationState(); }