package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @Environment(EnvType.CLIENT) public class BoatRenderState extends EntityRenderState { public float yRot; public int hurtDir; public float hurtTime; public float damageTime; public float bubbleAngle; public boolean isUnderWater; public float rowingTimeLeft; public float rowingTimeRight; }