package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.AnimationState; @Environment(EnvType.CLIENT) public class BreezeRenderState extends LivingEntityRenderState { public final AnimationState idle = new AnimationState(); public final AnimationState shoot = new AnimationState(); public final AnimationState slide = new AnimationState(); public final AnimationState slideBack = new AnimationState(); public final AnimationState inhale = new AnimationState(); public final AnimationState longJump = new AnimationState(); }