package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.AnimationState; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class CamelRenderState extends LivingEntityRenderState { public ItemStack saddle = ItemStack.EMPTY; public boolean isRidden; public float jumpCooldown; public final AnimationState sitAnimationState = new AnimationState(); public final AnimationState sitPoseAnimationState = new AnimationState(); public final AnimationState sitUpAnimationState = new AnimationState(); public final AnimationState idleAnimationState = new AnimationState(); public final AnimationState dashAnimationState = new AnimationState(); }