package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.AnimationState; @Environment(EnvType.CLIENT) public class CreakingRenderState extends LivingEntityRenderState { public final AnimationState invulnerabilityAnimationState = new AnimationState(); public final AnimationState attackAnimationState = new AnimationState(); public final AnimationState deathAnimationState = new AnimationState(); public boolean eyesGlowing; public boolean canMove; }