package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @Environment(EnvType.CLIENT) public class FelineRenderState extends LivingEntityRenderState { public boolean isCrouching; public boolean isSprinting; public boolean isSitting; public float lieDownAmount; public float lieDownAmountTail; public float relaxStateOneAmount; }