package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.animal.Fox; @Environment(EnvType.CLIENT) public class FoxRenderState extends HoldingEntityRenderState { public float headRollAngle; public float crouchAmount; public boolean isCrouching; public boolean isSleeping; public boolean isSitting; public boolean isFaceplanted; public boolean isPouncing; public Fox.Variant variant = Fox.Variant.DEFAULT; }