package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class HappyGhastRenderState extends LivingEntityRenderState { public ItemStack bodyItem = ItemStack.EMPTY; public boolean isRidden; public boolean isLeashHolder; }