package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.monster.AbstractIllager; @Environment(EnvType.CLIENT) public class IllagerRenderState extends ArmedEntityRenderState { public boolean isRiding; public boolean isAggressive; public HumanoidArm mainArm = HumanoidArm.RIGHT; public AbstractIllager.IllagerArmPose armPose = AbstractIllager.IllagerArmPose.NEUTRAL; public int maxCrossbowChargeDuration; public int ticksUsingItem; public float attackAnim; }