package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class IllusionerRenderState extends IllagerRenderState { public Vec3[] illusionOffsets = new Vec3[0]; public boolean isCastingSpell; }