package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; @Environment(EnvType.CLIENT) public class MinecartRenderState extends EntityRenderState { public float xRot; public float yRot; public long offsetSeed; public int hurtDir; public float hurtTime; public float damageTime; public int displayOffset; public BlockState displayBlockState = Blocks.AIR.defaultBlockState(); public boolean isNewRender; @Nullable public Vec3 renderPos; @Nullable public Vec3 posOnRail; @Nullable public Vec3 frontPos; @Nullable public Vec3 backPos; }