package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.ParrotModel; import net.minecraft.world.entity.animal.Parrot; @Environment(EnvType.CLIENT) public class ParrotRenderState extends LivingEntityRenderState { public Parrot.Variant variant = Parrot.Variant.RED_BLUE; public float flapAngle; public ParrotModel.Pose pose = ParrotModel.Pose.FLYING; }