package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.core.Direction; import net.minecraft.world.item.DyeColor; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; @Environment(EnvType.CLIENT) public class ShulkerRenderState extends LivingEntityRenderState { public Vec3 renderOffset = Vec3.ZERO; @Nullable public DyeColor color; public float peekAmount; public float yHeadRot; public float yBodyRot; public Direction attachFace = Direction.DOWN; }