package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class StriderRenderState extends LivingEntityRenderState { public ItemStack saddle = ItemStack.EMPTY; public boolean isSuffocating; public boolean isRidden; }