package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.AnimationState; @Environment(EnvType.CLIENT) public class WardenRenderState extends LivingEntityRenderState { public float tendrilAnimation; public float heartAnimation; public final AnimationState roarAnimationState = new AnimationState(); public final AnimationState sniffAnimationState = new AnimationState(); public final AnimationState emergeAnimationState = new AnimationState(); public final AnimationState diggingAnimationState = new AnimationState(); public final AnimationState attackAnimationState = new AnimationState(); public final AnimationState sonicBoomAnimationState = new AnimationState(); }