package net.minecraft.client.renderer.special; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Optional; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.Model; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.blockentity.SignRenderer; import net.minecraft.client.resources.model.Material; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.level.block.state.properties.WoodType; @Environment(EnvType.CLIENT) public class StandingSignSpecialRenderer implements NoDataSpecialModelRenderer { private final Model model; private final Material material; public StandingSignSpecialRenderer(Model model, Material material) { this.model = model; this.material = material; } @Override public void render( ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType ) { SignRenderer.renderInHand(poseStack, bufferSource, packedLight, packedOverlay, this.model, this.material); } @Environment(EnvType.CLIENT) public record Unbaked(WoodType woodType, Optional texture) implements net.minecraft.client.renderer.special.SpecialModelRenderer.Unbaked { public static final MapCodec MAP_CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group( WoodType.CODEC.fieldOf("wood_type").forGetter(StandingSignSpecialRenderer.Unbaked::woodType), ResourceLocation.CODEC.optionalFieldOf("texture").forGetter(StandingSignSpecialRenderer.Unbaked::texture) ) .apply(instance, StandingSignSpecialRenderer.Unbaked::new) ); public Unbaked(WoodType woodType) { this(woodType, Optional.empty()); } @Override public MapCodec type() { return MAP_CODEC; } @Override public SpecialModelRenderer bake(EntityModelSet modelSet) { Model model = SignRenderer.createSignModel(modelSet, this.woodType, true); Material material = (Material)this.texture.map(Sheets.SIGN_MAPPER::apply).orElseGet(() -> Sheets.getSignMaterial(this.woodType)); return new StandingSignSpecialRenderer(model, material); } } }