package net.minecraft.client.renderer.texture; import com.mojang.blaze3d.platform.NativeImage; import com.mojang.blaze3d.systems.RenderSystem; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.util.ARGB; @Environment(EnvType.CLIENT) public class OverlayTexture implements AutoCloseable { private static final int SIZE = 16; public static final int NO_WHITE_U = 0; public static final int RED_OVERLAY_V = 3; public static final int WHITE_OVERLAY_V = 10; public static final int NO_OVERLAY = pack(0, 10); private final DynamicTexture texture = new DynamicTexture("Entity Color Overlay", 16, 16, false); public OverlayTexture() { NativeImage nativeImage = this.texture.getPixels(); for (int i = 0; i < 16; i++) { for (int j = 0; j < 16; j++) { if (i < 8) { nativeImage.setPixel(j, i, -1291911168); } else { int k = (int)((1.0F - j / 15.0F * 0.75F) * 255.0F); nativeImage.setPixel(j, i, ARGB.color(k, -1)); } } } this.texture.setFilter(false, false); this.texture.setClamp(true); this.texture.upload(); } public void close() { this.texture.close(); } public void setupOverlayColor() { RenderSystem.setupOverlayColor(this.texture.getTexture()); } public static int u(float u) { return (int)(u * 15.0F); } public static int v(boolean hurt) { return hurt ? 3 : 10; } public static int pack(int u, int v) { return u | v << 16; } public static int pack(float u, boolean hurt) { return pack(u(u), v(hurt)); } public void teardownOverlayColor() { RenderSystem.teardownOverlayColor(); } }