package net.minecraft.client.renderer.texture; import com.mojang.blaze3d.platform.NativeImage; import com.mojang.blaze3d.systems.GpuDevice; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.textures.TextureFormat; import java.io.IOException; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.packs.resources.ResourceManager; @Environment(EnvType.CLIENT) public abstract class ReloadableTexture extends AbstractTexture { private final ResourceLocation resourceId; public ReloadableTexture(ResourceLocation resourceId) { this.resourceId = resourceId; } public ResourceLocation resourceId() { return this.resourceId; } public void apply(TextureContents textureContents) { boolean bl = textureContents.clamp(); boolean bl2 = textureContents.blur(); this.defaultBlur = bl2; try (NativeImage nativeImage = textureContents.image()) { this.doLoad(nativeImage, bl2, bl); } } private void doLoad(NativeImage image, boolean blur, boolean clamp) { GpuDevice gpuDevice = RenderSystem.getDevice(); this.texture = gpuDevice.createTexture(this.resourceId::toString, TextureFormat.RGBA8, image.getWidth(), image.getHeight(), 1); this.setFilter(blur, false); this.setClamp(clamp); gpuDevice.createCommandEncoder().writeToTexture(this.texture, image); } public abstract TextureContents loadContents(ResourceManager resourceManager) throws IOException; }