package net.minecraft.client.resources.sounds; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.player.LocalPlayer; import net.minecraft.client.sounds.SoundManager; import net.minecraft.sounds.SoundEvents; @Environment(EnvType.CLIENT) public class UnderwaterAmbientSoundHandler implements AmbientSoundHandler { public static final float CHANCE_PER_TICK = 0.01F; public static final float RARE_CHANCE_PER_TICK = 0.001F; public static final float ULTRA_RARE_CHANCE_PER_TICK = 1.0E-4F; private static final int MINIMUM_TICK_DELAY = 0; private final LocalPlayer player; private final SoundManager soundManager; private int tickDelay = 0; public UnderwaterAmbientSoundHandler(LocalPlayer player, SoundManager soundManager) { this.player = player; this.soundManager = soundManager; } @Override public void tick() { this.tickDelay--; if (this.tickDelay <= 0 && this.player.isUnderWater()) { float f = this.player.level().random.nextFloat(); if (f < 1.0E-4F) { this.tickDelay = 0; this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE)); } else if (f < 0.001F) { this.tickDelay = 0; this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE)); } else if (f < 0.01F) { this.tickDelay = 0; this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS)); } } } }