package net.minecraft.client.sounds; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.sounds.SimpleSoundInstance; import net.minecraft.client.resources.sounds.SoundInstance; import net.minecraft.sounds.Music; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import org.jetbrains.annotations.Nullable; /** * The MusicManager class manages the playing of music in Minecraft. */ @Environment(EnvType.CLIENT) public class MusicManager { /** * The delay before starting to play the next song. */ private static final int STARTING_DELAY = 100; private final RandomSource random = RandomSource.create(); private final Minecraft minecraft; @Nullable private SoundInstance currentMusic; private float currentGain = 1.0F; /** * The delay until the next song starts. */ private int nextSongDelay = 100; public MusicManager(Minecraft minecraft) { this.minecraft = minecraft; } /** * Called every tick to manage the playing of music. */ public void tick() { MusicInfo musicInfo = this.minecraft.getSituationalMusic(); float f = musicInfo.volume(); if (this.currentMusic != null && this.currentGain != f) { boolean bl = this.fadePlaying(f); if (!bl) { return; } } Music music = musicInfo.music(); if (music == null) { this.nextSongDelay = Math.max(this.nextSongDelay, 100); } else { if (this.currentMusic != null) { if (musicInfo.canReplace(this.currentMusic)) { this.minecraft.getSoundManager().stop(this.currentMusic); this.nextSongDelay = Mth.nextInt(this.random, 0, music.getMinDelay() / 2); } if (!this.minecraft.getSoundManager().isActive(this.currentMusic)) { this.currentMusic = null; this.nextSongDelay = Math.min(this.nextSongDelay, Mth.nextInt(this.random, music.getMinDelay(), music.getMaxDelay())); } } this.nextSongDelay = Math.min(this.nextSongDelay, music.getMaxDelay()); if (this.currentMusic == null && this.nextSongDelay-- <= 0) { this.startPlaying(musicInfo); } } } public void startPlaying(MusicInfo music) { this.currentMusic = SimpleSoundInstance.forMusic(music.music().getEvent().value()); if (this.currentMusic.getSound() != SoundManager.EMPTY_SOUND) { this.minecraft.getSoundManager().play(this.currentMusic); this.minecraft.getSoundManager().setVolume(this.currentMusic, music.volume()); } this.nextSongDelay = Integer.MAX_VALUE; this.currentGain = music.volume(); } /** * Stops playing the specified {@linkplain Music} selector. * * @param music the {@linkplain Music} selector to stop playing */ public void stopPlaying(Music music) { if (this.isPlayingMusic(music)) { this.stopPlaying(); } } /** * Stops playing the current {@linkplain Music} selector. */ public void stopPlaying() { if (this.currentMusic != null) { this.minecraft.getSoundManager().stop(this.currentMusic); this.currentMusic = null; } this.nextSongDelay += 100; } private boolean fadePlaying(float volume) { if (this.currentMusic == null) { return false; } else if (this.currentGain == volume) { return true; } else { if (this.currentGain < volume) { this.currentGain = this.currentGain + Mth.clamp(this.currentGain, 5.0E-4F, 0.005F); if (this.currentGain > volume) { this.currentGain = volume; } } else { this.currentGain = 0.03F * volume + 0.97F * this.currentGain; if (Math.abs(this.currentGain - volume) < 1.0E-4F || this.currentGain < volume) { this.currentGain = volume; } } this.currentGain = Mth.clamp(this.currentGain, 0.0F, 1.0F); if (this.currentGain <= 1.0E-4F) { this.stopPlaying(); return false; } else { this.minecraft.getSoundManager().setVolume(this.currentMusic, this.currentGain); return true; } } } /** * {@return {@code true} if the {@linkplain Music} selector is currently playing, {@code false} otherwise} * * @param selector the {@linkplain Music} selector to check for */ public boolean isPlayingMusic(Music selector) { return this.currentMusic == null ? false : selector.getEvent().value().location().equals(this.currentMusic.getLocation()); } }