package net.minecraft.commands.arguments; import com.mojang.brigadier.StringReader; import com.mojang.brigadier.arguments.ArgumentType; import com.mojang.brigadier.context.CommandContext; import com.mojang.brigadier.exceptions.CommandSyntaxException; import com.mojang.brigadier.exceptions.SimpleCommandExceptionType; import java.util.Arrays; import java.util.Collection; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.arguments.coordinates.WorldCoordinate; import net.minecraft.network.chat.Component; import net.minecraft.util.Mth; public class AngleArgument implements ArgumentType { private static final Collection EXAMPLES = Arrays.asList("0", "~", "~-5"); public static final SimpleCommandExceptionType ERROR_NOT_COMPLETE = new SimpleCommandExceptionType(Component.translatable("argument.angle.incomplete")); public static final SimpleCommandExceptionType ERROR_INVALID_ANGLE = new SimpleCommandExceptionType(Component.translatable("argument.angle.invalid")); public static AngleArgument angle() { return new AngleArgument(); } public static float getAngle(CommandContext context, String name) { return context.getArgument(name, AngleArgument.SingleAngle.class).getAngle(context.getSource()); } public AngleArgument.SingleAngle parse(StringReader reader) throws CommandSyntaxException { if (!reader.canRead()) { throw ERROR_NOT_COMPLETE.createWithContext(reader); } else { boolean bl = WorldCoordinate.isRelative(reader); float f = reader.canRead() && reader.peek() != ' ' ? reader.readFloat() : 0.0F; if (!Float.isNaN(f) && !Float.isInfinite(f)) { return new AngleArgument.SingleAngle(f, bl); } else { throw ERROR_INVALID_ANGLE.createWithContext(reader); } } } @Override public Collection getExamples() { return EXAMPLES; } public static final class SingleAngle { private final float angle; private final boolean isRelative; SingleAngle(float angle, boolean isRelative) { this.angle = angle; this.isRelative = isRelative; } public float getAngle(CommandSourceStack source) { return Mth.wrapDegrees(this.isRelative ? this.angle + source.getRotation().y : this.angle); } } }