package net.minecraft.gametest.framework; import com.google.common.collect.Lists; import java.util.Iterator; import java.util.List; import java.util.function.Supplier; import net.minecraft.network.chat.Component; public class GameTestSequence { final GameTestInfo parent; private final List events = Lists.newArrayList(); private int lastTick; GameTestSequence(GameTestInfo parent) { this.parent = parent; this.lastTick = parent.getTick(); } public GameTestSequence thenWaitUntil(Runnable task) { this.events.add(GameTestEvent.create(task)); return this; } public GameTestSequence thenWaitUntil(long expectedDelay, Runnable task) { this.events.add(GameTestEvent.create(expectedDelay, task)); return this; } public GameTestSequence thenIdle(int tick) { return this.thenExecuteAfter(tick, () -> {}); } public GameTestSequence thenExecute(Runnable task) { this.events.add(GameTestEvent.create(() -> this.executeWithoutFail(task))); return this; } public GameTestSequence thenExecuteAfter(int tick, Runnable task) { this.events.add(GameTestEvent.create(() -> { if (this.parent.getTick() < this.lastTick + tick) { throw new GameTestAssertException(Component.translatable("test.error.sequence.not_completed"), this.parent.getTick()); } else { this.executeWithoutFail(task); } })); return this; } public GameTestSequence thenExecuteFor(int tick, Runnable task) { this.events.add(GameTestEvent.create(() -> { if (this.parent.getTick() < this.lastTick + tick) { this.executeWithoutFail(task); throw new GameTestAssertException(Component.translatable("test.error.sequence.not_completed"), this.parent.getTick()); } })); return this; } public void thenSucceed() { this.events.add(GameTestEvent.create(this.parent::succeed)); } public void thenFail(Supplier exception) { this.events.add(GameTestEvent.create(() -> this.parent.fail((GameTestException)exception.get()))); } public GameTestSequence.Condition thenTrigger() { GameTestSequence.Condition condition = new GameTestSequence.Condition(); this.events.add(GameTestEvent.create(() -> condition.trigger(this.parent.getTick()))); return condition; } public void tickAndContinue(int tickCount) { try { this.tick(tickCount); } catch (GameTestAssertException var3) { } } public void tickAndFailIfNotComplete(int tickCount) { try { this.tick(tickCount); } catch (GameTestAssertException var3) { this.parent.fail(var3); } } private void executeWithoutFail(Runnable task) { try { task.run(); } catch (GameTestAssertException var3) { this.parent.fail(var3); } } private void tick(int tickCount) { Iterator iterator = this.events.iterator(); while (iterator.hasNext()) { GameTestEvent gameTestEvent = (GameTestEvent)iterator.next(); gameTestEvent.assertion.run(); iterator.remove(); int i = tickCount - this.lastTick; int j = this.lastTick; this.lastTick = tickCount; if (gameTestEvent.expectedDelay != null && gameTestEvent.expectedDelay != i) { this.parent.fail(new GameTestAssertException(Component.translatable("test.error.sequence.invalid_tick", j + gameTestEvent.expectedDelay), tickCount)); break; } } } public class Condition { private static final int NOT_TRIGGERED = -1; private int triggerTime = -1; void trigger(int triggerTime) { if (this.triggerTime != -1) { throw new IllegalStateException("Condition already triggered at " + this.triggerTime); } else { this.triggerTime = triggerTime; } } public void assertTriggeredThisTick() { int i = GameTestSequence.this.parent.getTick(); if (this.triggerTime != i) { if (this.triggerTime == -1) { throw new GameTestAssertException(Component.translatable("test.error.sequence.condition_not_triggered"), i); } else { throw new GameTestAssertException(Component.translatable("test.error.sequence.condition_already_triggered", this.triggerTime), i); } } } } }