package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundBlockChangedAckPacket(int sequence) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundBlockChangedAckPacket::write, ClientboundBlockChangedAckPacket::new ); private ClientboundBlockChangedAckPacket(FriendlyByteBuf buffer) { this(buffer.readVarInt()); } private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.sequence); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_BLOCK_CHANGED_ACK; } public void handle(ClientGamePacketListener clientGamePacketListener) { clientGamePacketListener.handleBlockChangedAck(this); } }