package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundBlockDestructionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundBlockDestructionPacket::write, ClientboundBlockDestructionPacket::new ); private final int id; private final BlockPos pos; private final int progress; public ClientboundBlockDestructionPacket(int id, BlockPos pos, int progress) { this.id = id; this.pos = pos; this.progress = progress; } private ClientboundBlockDestructionPacket(FriendlyByteBuf buffer) { this.id = buffer.readVarInt(); this.pos = buffer.readBlockPos(); this.progress = buffer.readUnsignedByte(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.id); buffer.writeBlockPos(this.pos); buffer.writeByte(this.progress); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_BLOCK_DESTRUCTION; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleBlockDestruction(this); } public int getId() { return this.id; } public BlockPos getPos() { return this.pos; } public int getProgress() { return this.progress; } }