package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundChunkBatchFinishedPacket(int batchSize) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundChunkBatchFinishedPacket::write, ClientboundChunkBatchFinishedPacket::new ); private ClientboundChunkBatchFinishedPacket(FriendlyByteBuf buffer) { this(buffer.readVarInt()); } private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.batchSize); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_CHUNK_BATCH_FINISHED; } public void handle(ClientGamePacketListener clientGamePacketListener) { clientGamePacketListener.handleChunkBatchFinished(this); } }